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Protecting Games: A Security Handbook for Game Developers and Publishers

Steven Davis




[PDF.zx12] Protecting Games: A Security Handbook for Game Developers and Publishers

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 | #3106322 in Books |  Course Technology PTR |  2009-01-08 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  1.10 x7.40 x9.00l,1.80 | File type: PDF | 416 pages

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||0 of 0 people found the following review helpful.| This book is amazing! Definitely the best resource out there for protecting ...|By Fimbul|This book is amazing! Definitely the best resource out there for protecting games, both from technical and design standpoints. The time it would take to learn everything listed in the book using free resources available on the internet would be immense, and some information - such as how t|About the Author|Mr. Davis is the CEO of IT GlobalSecure, designer of the SecurePlay game security software package, and author of the PlayNoEvil (http://www.playnoevil.com/) game security blog. He has over 20 years of security engineering experience. He worked

Security measures are a critical piece of the game development process because they not only affect the player's ability to safely access and enjoy a game but a publisher's ability to profit from it. Protecting Games: A Security Handbook for Game Developers and Publishers provides IT and game security professionals with the solutions and tools they need to solve numerous game security problems, and an understanding of security principles that can be applied to game proje...

You can specify the type of files you want, for your device.Protecting Games: A Security Handbook for Game Developers and Publishers   |  Steven Davis. I really enjoyed this book and have already told so many people about it!

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