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Game Development Essentials: Game Artificial Intelligence

Jr., John B. Ahlquist, Jeannie Novak




[PDF.ek76] Game Development Essentials: Game Artificial Intelligence

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 | #1850462 in Books |  Cengage Learning |  2007-07-09 |  2007-07-09 | Original language:English | PDF # 1 |  .58 x8.10 x9.85l,1.71 | File type: PDF | 320 pages

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||13 of 14 people found the following review helpful.| Waste of money|By MilitaryMan|I am very disappointed with this book. I wanted to learn more about wargaming AI and I thought this book would be perfect. Unfortunately, this book is next to useless. The types of advice you are given in this book are "Creating AI that appears intelligent is important when building game AI" and "Each game has different AI requirements" and "On| |Introduction Chapter 1: History of AI and Game AI, Game AI concepts. Chapter 2: Creating and Controlling Behaviors. Chapter 3: Path Finding and Path Following Chapter 4: Using a Hierarchy to Create Complex Behaviors Chapter 5: Controlling AI using Scripting Ch

Written by experts with years of gaming industry experience developing today's most popular games, Game Development Essentials: Game Artificial Intelligence provides an engaging introduction to "real world" game artificial intelligence techniques. With a clear, step-by-step approach, the book begins by covering artificial intelligence techniques that are relevant to the work of today's developers. This technical detail is then expanded through descriptions of how these t...

You can specify the type of files you want, for your device.Game Development Essentials: Game Artificial Intelligence   |  Jr., John B. Ahlquist, Jeannie Novak. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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