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Artificial Intelligence for Computer Games: An Introduction

John David Funge




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 | #2015240 in Books |  A K Peters/CRC Press |  2004-07-29 | Original language:English | PDF # 1 |  9.75 x6.25 x.75l,.0 | File type: PDF | 160 pages

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||0 of 0 people found the following review helpful.| Introduction into AI programming in computer games.|By igor ilyin|The book gives an overview of current state of academic researches in the sphere of AI and describes in details specifics of implementation of AI in computer games.It manages to avoid both complications of math theory and deep details of game programming. Useful both for specialists in AI and for game developers| |"He presents advanced AI research in a way that is meaningful to the working game AI programmer." -Craig Reynolds, Slashdot, January 2005|About the Author|John Funge is a co-founder and leading scientist at a new Silicon V

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn ...

You easily download any file type for your device.Artificial Intelligence for Computer Games: An Introduction   |  John David Funge. Just read it with an open mind because none of us really know.

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